On February 7th 2021, I won my very first hackathon
This is a big deal for me. I’m not used to winning things in general, so I’ve reflected on my team’s strategies and actions to identify 5 things that were key to our success. By doing this, I can identify and implement the strategies I stumbled upon while completing this hack in future projects, and ensure that this win isn’t a one time thing
So let’s take a look at what contributed to that success behind the scenes
1. My team members were driven and had complementary skillsets to my…
Nearly indestructible clothing, more efficient energy storage, and more effective cancer treatments all have the same solution…
Particles that are smaller than 100 nanometers. That means around 100,000 times less than the diameter of a human hair. We’re talking about some seriously tiny stuff. But contrary to its size, it could affect the entire world.
Nanomaterials are considered ‘revolutionary’ as they enable the engineering of materials at a nearly atomic scale, enabling for highly customizable materials that can be optimize anything we apply them to. This introduces the question: what material is the most valuable for us to manipulate?
Physics simulations are really cool if you think about it. They manage to replicate the rules of reality so precisely that they’re sometimes difficult to discern from real life, and they enable realistic animation of crazy occurences to take place.
But how? Traditionally, physics simulations rely on calculations based on the laws of physics to obtain accurate results. There are multiple ways that a physics simulation can be created with multiple parameters, but essentially physics simulations must do these three things on loop to ensure the object is moving accurately in each frame:
Enemy AI, those pesky buggers that make games so much harder but so much fun? How exactly do they manage to react to your movements in the game despite only being made up of a computer?
They find you using pathfinding. A simple AI technique found in most games which finds the optimal way of moving an entity (such as enemies) from point A to point B while avoiding obstacles and reducing cost.
Now there are different types of pathfinding, the three most common examples are:
I'm a 15 year old AI and VR nerd, and an innovator at The Knowledge Society